Class Launcher

  extended by net.pacbell.jfai.toh.util.Launcher

public final class Launcher
extends Object

Displays a splash image during the start of an application.

The launcher invokes the main method of the other application using the Reflection API, thereby avoiding most of the class loading time. By keeping the launcher class small, the splash image can be displayed as early as possible. Original source: "How to do a fast Splash screen in Java".

Werner Randelshofer, Jürgen Failenschmid

Method Summary
static void main(String[] args)
          Displays the splash image and launches the application class given by name.
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Method Detail


public static void main(String[] args)
Displays the splash image and launches the application class given by name. Invocation arguments of the Launcher:
  appName splashName arg1 arg2 ... 
Fully qualified name of the application class to be launched. It must have a static main method, which must return after the application window is displayed.
URL of the image to be displayed as splash screen. The pixel data referenced by the specified URL must be in one of the following formats: GIF, JPEG or PNG. The image is accessed using ClassLoader.getResource(java.lang.String).
arg1 arg2 ...
Any remaining arguments are passed on to the other application.

args - the arguments found during invocation